May 06, 2005, 02:34 PM // 14:34
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#101
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Yeah, I added Vigor runes to my boots. My feet are officially leet.
Well, let's see. Thinking out loud here. Armor: chest arms legs feet waist. Ok, you have three, and four armor slots, that leaves you with one left.
I'd say Vigor runes to make up for the hp your loosing from the Major rune.
One more thing, I think *not sure* that you can only use runes from your primary, so your Minor air may not work. I've never tried it before, so I'm not sure if it changed for retail. Next time I happen across one for my secondary I'll see if it works.
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May 06, 2005, 03:44 PM // 15:44
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#103
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Ascalonian Squire
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Also what is a vigor rune that you added to your feet?
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May 06, 2005, 03:55 PM // 15:55
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#104
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Ascalonian Squire
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Quote:
Originally Posted by Epinephrine
I'm busy laughing at the furry ranger
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i tried it out, i am a machine gun haha
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May 06, 2005, 04:28 PM // 16:28
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#105
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Pre-Searing Cadet
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Quote:
Originally Posted by Sideways
That new Photics issue (#17, shown on the first page) certainly gives off that impression.
Example:
See why I was confused? It's like he's saying "Warriors can only single-wield, but Rangers aren't limited that way..."
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What he means there is that a ranger would be using skills that use ALL those attributes at once, while the warrior attributes are in weapon lines. Axe, Sword, Hammer.. and logically you choose just one, since you can only use ONE weapon at a time. Not that a ranger use multiple WEAPONS, but that its attributes are not in weapon lines like that. And instead of being mutally exclusive, can complement each other.
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May 06, 2005, 04:59 PM // 16:59
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#106
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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LOL I just noticed that furry ranger.
Yeah, my fault, for some reason the gloves and mask totally slipped my mind. Vigor runes increase your maximum health. So I'd say, Expertise Rune, Marksmanship rune, Air rune (if possible) and 3 Vigor runes.
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May 06, 2005, 06:50 PM // 18:50
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#107
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Ascalonian Squire
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Ok, thanks a lot Jack
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May 06, 2005, 07:29 PM // 19:29
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#108
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Ascalonian Squire
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Ok here's my build for a Ranger/Warrior.
I've got no fancy name for the build but that won't matter in combat now will it? =P
Mind you I haven't been in any beta's so I'm not experienced but I feel that this is quite a solid build.
As you can see it focuses very heavily on the dodge skills as I want to stay alive.
There are no bow attack skills in here as I plan to use my sword as the weapon of choise.
Having 75% dodge at practically all times should do very well in melee thus I'll only be using a bow to soften enemies up, snipe off cliffs and/or attack from range. (when in a party with several melee characters)
When I plan to be going mostly ranged I want to bring Powershot, Hunters Shot and Dual Shot instead of the sword skills.
As for equip, druids armor for the extra SP and a Superior Vigor Rune to negate the penalty of the Major Marksmanship Rune.
199 attribute points.
1 skillpoint left, gonna throw it into beastmastery I think incase I ever decide to solo and bring a pet.
Attributes:
Swordsmanship:
LVL: 12 (97 points)
(NOTE: Might change swordsmanship to LVL 10 to free up 36 points)
Expertise:
LVL: 9 (48 points)
(+ 1 Rune of Minor Expertise = 10)
Marksmanship:
LVL: 9 (48 points)
( + 2 Rune of Major Marksmanship = 11 )
( + 1 Hunters mask = 12 )
Wilderness Survival:
LVL 3 (6 points)
(+ 1 Rune of Minor Wilderness Survival = 4)
Skills:
Expertise
1. Lightning Reflexes {10.0.60}
For 5-10 seconds, you have a 75% chance to evade melee and arrow attacks, and you attack 33% faster.
2. Throw Dirt {5.1.45}
Target touched foe and foes adjacent to your target are Blinded for 3-13 seconds.
3. Escape (E){5.0.60}
For 5-15 seconds, you move 25% faster than normal and have a 75% chance to evade attacks. This is an elite skill.
4. Whirling Defense {10.0.60}
For 8-18 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 5-10 piercing damage.
Wilderness Survival
5. Troll Unguent {5.3.10}
For 10 seconds, you gain health regeneration +3-9.
Swordmastery
6. Sever Artery {0.0.4(adrenaline)}
Description: If this attack hits, the opponent begins bleeding for 5-21 seconds, losing health over time.
7. Gash {0.0.7(adrenaline)} (either Gash OR Final Thrust)
If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds.
Final Thrust {0.0.10(adrenaline)} (either Gash OR Final Thrust)
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
8. Unsure at the moment, perhaps one of these two: (comments please)
Apply Poison {15.2.12} (Wilderness Survival)
For 12 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds.
Read the Wind {5.2.12} (Marksmanship)
For 12 seconds, your arrows move twice as fast as normal and deal 3-9 extra damage.
Last edited by sanderke; May 06, 2005 at 07:38 PM // 19:38..
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May 06, 2005, 11:33 PM // 23:33
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#109
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Pre-Searing Cadet
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im still undecided for R/N or R/E
R/N seems to have good solo reviews but with R/E lots of people say there really usefull
considering i dont know anyone (yet) id like to have a good solo char i was gonna make a W/Mo but i decided to make a ranger. Not sure to go with Necro or Ele for 2ndary
does anyone here have a R/N that could tell me stuff abt them??
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May 06, 2005, 11:41 PM // 23:41
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#110
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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R/N's can be quite good as well.
The Rangers inate damage abilities combned with the Necro's weakening and debuffing.
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May 06, 2005, 11:43 PM // 23:43
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#111
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Pre-Searing Cadet
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from ur own personal experiance who would u pick R/E or R/N ??
and u know any sites that has any R/N GuidesB ??
Last edited by bluex; May 06, 2005 at 11:47 PM // 23:47..
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May 07, 2005, 01:01 AM // 01:01
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#112
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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My personal experience? I'd choose R/E, but that's because I always liked elemental effects.
*edit*
But don't play one because of that. Play a R/Ele if you want that play style. Don't let my personal enjoyment of shooting an arrow that shocks somebody dictate your play style.
Last edited by Jackell; May 07, 2005 at 07:26 PM // 19:26..
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May 07, 2005, 05:43 PM // 17:43
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#113
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Ascalonian Squire
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Jack, what is the best bow for the ranger, dmg wise?
Right now I have the rare yellow one, 14-27 dmg, is that the best or no? I am asking because I don't want to add my shocking rune to it if I am going to get a better one.
Thanks
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May 07, 2005, 06:04 PM // 18:04
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#114
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Ascalonian Squire
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15-28 damage Flatbow would be as good as it gets damage wise (highest damage, range and attackspeed) however it suffers from long inflight time of arrows which thus miss easier.
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May 07, 2005, 07:25 PM // 19:25
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#115
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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I think 15 - 28 is the highest damage so far. Anyone get stats on anything better?
I personally like a Recurve or Compound bow over the Flatbow. It's inbetween the Flatbow's range and attack speed and the SHortbows's arrow flight time. As for damage, you can get a shortbow that does the same amount.
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May 08, 2005, 06:49 PM // 18:49
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#116
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Pre-Searing Cadet
Join Date: May 2005
Location: New york usa
Guild: Greycloak Rangers
Profession: W/
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hi my name is Bryanus Greyblade im currently going to be in game for the first time monday evening and am thinking of making a ranger/elementalist but im thinking of trying to make a fire sniper type of build can anyone suggest what that would look like just so i know also if anyone has suggestions about changing this build please let me know by a pm thank you
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May 08, 2005, 08:32 PM // 20:32
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#117
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Honestly, you don't need to be an Ele for a fire sniper.
Kindle arrows works almost as well. Enchantment doesn't last as long but damage is close to the same.
If you want fire sniper, take wilderness survival, and use your secondary and bow string for something else.
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May 08, 2005, 11:00 PM // 23:00
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#119
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by Barnum
I am kind of confused as to why the recurve bow is better than half moon. I just bought a recurve and a vampiric longbow. It seems to me like the half moon does more damage it dires a lot faster. The dmg on the half bow is piercing and the dmg on the recurve is lightning. Is it because mobs have better elemental armor? I'm thinking why not just put the upgrade on a half moon, wouldnt it put out more dmg?
If there is an explanation please let me know
Also is there a difference between using conjure lightning or fire?
And I have not gotten conjure lightning yet, so maybe thats why the dmg is not good? but wouldnt it be the same with all bows?
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First of all, this has the stats on bows:
http://www.guildwarsguru.com/content...ies-id1092.php
Refire rate is how long it takes you to knock an arrow and release. FLight time is how long the arrow is in the air. A longer flight time means more chance of avoidance, but bows with a longer flight time refire faster.
Damage on most bows are piercing, only elemental bows have an elemental damage to them. The damage could be lessened by armor. If something has armor to defend against your element, your damage will go down. Conjure's add extra damage to your attacks. For example, my Dual shot with my elemental bow, instead of 2 damage listings, give me 4.
The difference in Conjures is basically to get around peoples armor. If someone is wearing anti-air armor, you will want to have a fire, and vice versa.
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May 08, 2005, 11:47 PM // 23:47
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#120
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Ascalonian Squire
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Ok, thanks a lot. I guess I will get a bow for each dmg.
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